Principlev1
Design environments to maximize encounter probability with
Design environments to maximize encounter probability with meaning-supporting objects and minimize encounter probability with meaning-degrading objects, since physical proximity determines interaction likelihood independent of intention.
Why This Is a Principle
This is a principle derived from Physical proximity and visibility of objects in an (physical proximity and visibility determine interaction likelihood) and Goals as Perceptual Filters (goals function as perceptual filters determining relevance). It prescribes environmental design based on understanding of how proximity drives behavior. It's general (applies to workspace, home, digital environment) and actionable (tells you to manipulate proximity). Not a rule (doesn't specify what objects) or practice (doesn't specify procedure), but a design principle that follows from axioms about attention and proximity.