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How to ThinkIn the Age of AI

Stack behavior change

Stack behavioral change interventions by addressing cue visibility first, then friction reduction, then reward design—each layer compounds on the previous rather than operating independently.

When This Fires

  • Designing a new habit or behavioral change from scratch
  • When a behavior change attempt has failed and you're redesigning the approach
  • During any systematic behavior design effort
  • Complements When behavior change fails, adjust the cue/friction/reward… (iterating after failure) with the correct intervention sequence

Common Failure Mode

Starting with reward design: "I'll reward myself with a coffee after writing." But the cue isn't visible and the friction is high, so the writing rarely happens — and the reward never fires. Fix the cue first (writing app open when you sit down), then the friction (document pre-loaded with yesterday's endpoint), then the reward (coffee after 20 minutes of writing). The sequence compounds.

The Protocol

When designing behavior change: (1) Cue: make the trigger unmissable. What will you see/hear/feel that initiates the behavior? Place it where you can't avoid it. (2) Friction: minimize steps between cue and behavior. Pre-prepare everything the behavior needs. Remove decisions from the execution path. (3) Reward: design an immediate positive signal that follows the behavior — not the long-term outcome (too delayed) but a short-term satisfaction marker (completion check, pleasant ritual, tracked streak). Stack all three; each compounds on the ones below it.