The irreducible epistemic atoms underlying the curriculum. 4,828 atoms across 8 types and 2 molecules
Interoception: the perceptual skill of detecting and interpreting internal bodily signals, which enables the recognition of emotional states as they arise and forms the foundation for using emotions as reliable triggers in behavioral design
Chained trigger: a sequence of behavioral links where the completion of one agent becomes the trigger for the next agent in the sequence, creating a self-sustaining behavioral cascade that converts multiple decisions into a single initial activation
Trigger: a contextual cue placed in an environment that intercepts a behavioral decision point at the moment a behavior needs to begin, requiring no retrieval effort and appearing without conscious seeking to initiate automatic behavior execution
Social trigger: a person or relationship that serves as an activation mechanism for behavior through social presence, physiological arousal, and reputational cost, operating through fundamentally different mechanisms than digital or environmental triggers
Trigger fatigue: the state where a trigger system produces so many signals that the brain stops distinguishing between them, leading to reflexive dismissal, desensitization, and ultimately systemic numbness to all triggers as a category
Trigger audit: a periodic, systematic review of every trigger in one's behavioral infrastructure to determine which are still firing, which are stale, which need recalibration, and which should be retired entirely
Progressive trigger refinement: the iterative process of starting with broad, general triggers and gradually narrowing them based on observed performance data to produce high-precision behavioral activation cues
Decision framework: a pre-computed resolution for a recurring decision type that eliminates unnecessary re-deliberation and reduces cognitive cost by automating routine decisions, allowing full cognitive capacity to be preserved for genuinely novel or high-stakes choices
Decision type: a recurring structural pattern in decision-making that can be recognized and categorized based on shared variables, constraints, and optimal processes, enabling the application of pre-designed frameworks rather than ad hoc reasoning
Weighted decision matrix: a structured decision-making framework that externalizes priorities by systematically weighting criteria and scoring options across those criteria to make visible the structure of judgment and enable examination of trade-offs rather than replacing intuitive evaluation
Satisficing: the decision-making strategy of searching until finding an option that meets a minimum acceptable threshold and then stopping, rather than exhaustively searching for the optimal solution
Pre-commitment: a decision framework that involves deciding in advance what you will do in a specific situation to remove in-the-moment temptation and structural constraint, where the future self's decision-making capacity is compromised by different neurochemistry, time horizons, and emotional pressures
Hindsight bias: the systematic distortion of memory where people overestimate how predictable an outcome was from the start once they know what happened, causing them to reconstruct their past beliefs and reasoning in light of new information
Decision delegation criteria: explicit structural filters that sort decisions into three categories: those you must make yourself, those you should delegate to others, and those that should be automated or defaulted
Consent-based decision making: a group decision framework where a proposal passes when no one can articulate a principled objection to it, rather than requiring unanimous agreement or majority vote
Regret minimization framework: a decision-making approach that resolves uncertainty by asking which choice would produce the least regret when evaluated from a future self's perspective, rather than optimizing for expected value or other analytical criteria
Kill criterion: a specific, pre-committed condition under which you will abandon a course of action — defined when you're calm, clear-eyed, and not yet invested, serving as the epistemic equivalent of a circuit breaker that trips automatically when conditions exceed safe thresholds, regardless of how you feel when it fires
Decision speed as a variable: the deliberate choice of how quickly to make a decision, determined by the reversibility, stakes, and cost of delay for that specific decision, rather than applying uniform deliberation time to all decisions
Leading indicator: a measurable input, behavior, or condition that predicts an outcome before that outcome materializes, enabling real-time intervention and action
Proxy metric: a measurable signal that correlates strongly with a desired outcome, is measurable sooner than the outcome itself, is actionable through behavior influence, and is stable enough to reflect real system changes rather than noise
Reality feedback: direct, measurable consequences of actions that correspond to what actually happened, without social motives or interpretive filters, providing high-validity information about outcomes
People feedback: interpretive information from others that provides context about how actions were perceived, including social motivations, biases, and emotional states that systematically distort the signal
Emotional feedback loop: a self-reinforcing cycle where emotions generate behaviors, those behaviors produce consequences, and those consequences feed back into the original emotional state, creating a recursive system that amplifies and entrenches itself with each pass through the cycle
Identity-based habit: a habit anchored to identity rather than outcomes, where the behavior is not a means to an outcome but evidence of who you are, operating through self-consistency, cognitive dissonance, and narrative identity mechanisms