Lessons tagged “behavior-design”
18 published lessons with this tag.
Agent components: trigger, condition, and action
Every agent has a trigger that activates it, a condition that validates it, and an action it takes.
Triggers are the entry points of behavior
Without a clear trigger an agent never activates no matter how well designed.
Internal triggers versus external triggers
Internal triggers are thoughts and feelings — external triggers are events and cues.
Reliable triggers are specific and observable
A trigger must be something you can detect consistently.
Event-based triggers
Linking an agent to a specific event like arriving at work or opening your laptop.
Chained triggers
The completion of one agent becomes the trigger for the next.
Trigger stacking
Combining multiple trigger conditions for higher-specificity activation.
Trigger placement in your environment
Position trigger cues where you will encounter them at the right moment.
Trigger design is UX design for your own mind
You are designing the user experience of your own cognitive systems.
Progressive trigger refinement
Start with broad triggers and narrow them as you learn what works.
The agent creation process
Creating an agent is a deliberate design act — not something that just happens.
Friction engineering
Adding friction to bad choices and removing friction from good choices changes behavior.
When you control the environment you control the outcome
Mastering choice architecture gives you indirect but powerful control over your own behavior.
Workflow triggers
Every workflow needs a clear trigger that initiates the sequence.
Your environment is always communicating
Every object and arrangement in your space sends signals that affect your behavior.
A well-designed environment does the work for you
The best environment makes desired behavior effortless and undesired behavior difficult.
Habit anatomy consists of cue routine and reward
Every habit has a trigger a behavior sequence and a payoff — change any one to change the habit.
Default replacement strategy
Replace an unproductive default with a specific productive alternative.